![]() ![]() The vibrant, eccentric visual style is wonderfully goofy and the physics are truly something to behold. Sea of Thieves can be treated as a ‘serious’ co-op experience with an explicit structure of goals to achieve, or you can simply use the framework of the game as a good way to just hang out without any particular demand on how you engage with it. You get a ship to manage (helm, sails, cannons, harpoons – the works) which is mixed with the natural chaos that emerges from having each of these things managed by the friends, family, and co-workers you’re playing with. Here at Universally Speaking, we’ve been looking at various titles to play together during lunchtimes, aided by the incredibly convenient Xbox Game Pass which turned up Sea of Thieves as our first choice.įor those who may be unaware: Sea of Thieves is a shared-world pirate-themed action-adventure game developed by Rare. It’s the playable instruments! It is a truth universally acknowledged that a person working in the gaming industry must have very little time to actually play games… I jumped into Sea of Thieves recently and discovered my own answer to that question. Is it the depth and emotion of the story? The slick and responsive combat? Exploring a world, playing with friends, earning new gear…? ![]() ![]() What do you think of when asked about your favourite part of a game? ![]()
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